RE:Pear (Godot)
Made for Global Game Jam 2020!
We tried using Unity first, but after running into Linux compatibility issues, we switched to Godot, got frustrated with a poorly-documented starter project someone made, and switched to GB Studio. While GB Studio wasn't built with anything more than walking and interacting with NPCs in mind, we managed to hack together a rudimentary JRPG battle system using its visual scripting. However, after the second night, we switched back to Godot, using the assets we made for GB Studio. Unfortunately, we weren't able to finish in time, or include any story, but it was overall a good experience!
Try the GB Studio version here:
https://uncoolanduncouth.itch.io/repear
Lore™:
https://docs.google.com/document/d/1szMSt7d2iQhWbtdAjijzI5YyB-FkNz-mK1zhvdSNDgk/...
Credits:
- AniMerrill (Ethan Merrill) - programming
- uncool-and-uncouth (Taylor W.) - art, maps
- vince94 (Vince S.) - music, intro images
- huhwhozat (Jonathan Wideman) - Programming
- Caleb Carroll- initial map design, story
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Authors | AniMerrill Productions, huhwhozat, uncoolanduncouth |
Comments
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6th pear game we played.